# Your voice up. The game down.

Microphone, game and effects need different levels. Mix them as separate channels, keep an eye on the meters and hear what you are sending.

Microphone, game and effects need different levels. Mix them as separate channels, keep an eye on the meters and hear what you are sending. Add your microphone and desktop or supported application audio as separate sources. Adjust gain per channel and mute the source you do not want on air, without silencing the entire mix.

- Channel levels & mute

- Monitoring & routing

- Pop-out mixer

## Channel levels & mute

Add your microphone and desktop or supported application audio as separate sources. Adjust gain per channel and mute the source you do not want on air, without silencing the entire mix.

## Monitoring & routing

Use monitoring to check your sound, then route the mix to the intended output. Device and application capture depend on your operating system. Avoid capturing the same source through two routes.

## Pop-out mixer

Keep the mixer in your workspace or detach it into its own window. Both views control the same saved audio graph. Make a short recording to check the balance of speech, music and effects together.



[AnimStream](https://animstream.com/features/audio-mixer) · English
