Just swap the gifts
The familiar gift picker shows real gift images, names and coin values. Search, select and save.
SUPERMARKET SIMULATOR × TIKTOK LIVE
Public betaA Rose adds money. A gift switches off the lights. Your chat decides how wild the next trading day gets. You choose the actions — Studio builds the gift wall.
100% free, forever · Mod, actions, cliparts & gift wall
Click a gift to try the preview.
YOUR OVERLAY. ALREADY BUILT.
Your saved gift rules become a gift wall for your scene, complete with gift images, action labels and individual cliparts for every action. The entire gift wall is free, forever.
The familiar gift picker shows real gift images, names and coin values. Search, select and save.
Saved changes to simple gift rules update the same gift wall. Adding or removing rules doesn’t create duplicates.
Your existing gift wall’s styling and placement are preserved. It’s a widget in your scene.
Automatic gift walls are also available for GTA 5. Complex flow graphs remain separately configurable.
YOUR CHAT WRITES THE SHOW
Six ideas for your gift rules. You choose the gifts and their strength. These combinations use existing actions and stay completely free as mod features.
One gift starts two fire spots for 15 seconds; another extinguishes them. Start with visual only; stock loss is optional.
Ten seconds in jail meets instant release. Looking and the in-game menu remain usable.
Two animals roam the store. Choose stealing and litter separately; a second gift ends their visit.
A 60 BPM disco and a separate confetti gift celebrate a successful shopping day. Both effects expire automatically.
Three product boxes drop into the store. Another gift spins existing loose boxes. Clear boxes tidies up afterwards.
A fixed money gift helps the store. Mystery offers help, small pranks or both — without bankruptcy or stock loss.
Start with short durations and small quantities. Show clearly which gift triggers each effect. Rescue actions remain available individually; F10 is always your emergency stop.
THE FULL INVENTORY
Fire, disco, tornadoes, raccoons, jail or bankruptcy: explore every sendable action, its clipart and all available settings. All 72 actions and cliparts are free, forever. You decide what your chat can trigger in Studio.
MoneyAdds the selected dollar amount to your balance.
MoneySubtracts the selected dollar amount from your balance.
Store & storageShakes the camera for 1–30 seconds and jolts up to 16 loose physics boxes within 12 meters. Strength: 25–200%. Buildings and shelf stock stay unchanged. F10 or Clear effects stops shaking and further impulses; moved boxes stay at their new positions.
Store & storageOpens or closes the supermarket.
Store & storageTurns the store lights off for the selected duration.
Store & storageTurns the store lights on and ends an active blackout.
Trigger directly — no additional settings.
Store & storageTurns the store lights off until changed again.
Trigger directly — no additional settings.
Store & storage
Store & storageExpands the store by one level, up to the upgrade limit.
Trigger directly — no additional settings.
Store & storageExpands an already purchased storage room by one level, up to the upgrade limit.
Trigger directly — no additional settings.
CustomersSends 1–5 real shoplifters into the open store. The game’s normal theft and security behavior handles them; no flat money deduction. Limited to 100 active customers in total.
CustomersSends new customers into the open store. Limited to 100 active customers in total.
CustomersRemoves customers who have started shopping and are not assigned to a checkout.
CustomersShows your text in speech bubbles for up to 20 shopping customers. {{viewer}} becomes the gift sender’s name.
CustomersTriggers the price complaint reaction for up to 20 shopping customers.
Trigger directly — no additional settings.
CustomersResizes the currently active customers for the selected duration.
Products & shelvesDelivers product boxes to the delivery area. Choose an unlocked product or random selection.
Products & shelvesSpawns full or empty product boxes next to the player.
Products & shelvesDeactivates the boxes currently present in the scene.
Trigger directly — no additional settings.
Products & shelvesAdds products to randomly selected, labelled shelf slots with available space.
Products & shelvesRemoves products from randomly selected stocked shelf slots.
PricesMultiplies all player-set product prices by the selected percentage. 100% leaves them unchanged.
PricesChanges one existing product price. Choose a product or select one at random.
EmployeesHires the next available cashier. Requires purchased storage.
Trigger directly — no additional settings.
EmployeesDismisses one currently employed cashier.
Trigger directly — no additional settings.
EmployeesHires the next available restocker. Requires purchased storage.
Trigger directly — no additional settings.
EmployeesDismisses one currently employed restocker.
Trigger directly — no additional settings.
EmployeesHires the next available customer helper. Requires purchased storage.
Trigger directly — no additional settings.
EmployeesDismisses one currently employed customer helper.
Trigger directly — no additional settings.
Time & speedMoves time forward within the current open trading day. Does not skip to the next day.
Time & speedMoves time backward within the current open trading day.
Time & speedTemporarily speeds up or slows down the game.
Player & cameraTeleports the player to the delivery area, computer, across the street or far away. Blocked during an interaction.
Player & cameraDrops the object the player is currently holding.
Trigger directly — no additional settings.
Player & cameraThrows the object the player is currently holding.
Trigger directly — no additional settings.
Player & cameraTemporarily changes the player’s walking and sprinting speed.
Player & cameraTemporarily changes the player’s jump height.
Player & cameraTemporarily changes the game camera’s field of view.
Player & cameraTemporarily reverses the current horizontal look control.
Player & cameraTemporarily reverses the current vertical look control.
Player & cameraTemporarily changes the saved game language setting. Text refresh timing depends on the game.
Checkout & paymentNew payment interactions require cash for the selected duration.
Checkout & paymentNew payment interactions require card payment for the selected duration.
Checkout & paymentNewly calculated cash payments match the exact purchase total for the selected duration.
Checkout & paymentNewly calculated cash payments exceed the purchase total for the selected duration, requiring change.
Checkout & paymentMakes visible banknotes from new cash payments six times larger. Their monetary value stays the same.
Checkout & paymentTemporarily replaces the checkout’s correct-change display with a question mark.
Checkout & paymentTemporarily allows card payment totals up to 50% above the purchase total.
MoneyAdds store experience through the native level system.
MoneyRemoves XP up to the available experience in the current level.
EmployeesPauses hired restockers’ task scheduling for 1–30 seconds. Tasks already in progress may finish.
EmployeesTemporarily restricts one selected restocker task, then restores its previous permissions.
Store & storageRemoves existing floor dirt through native cleaning; garbage remains separate.
Trigger directly — no additional settings.
Store & storageRuns native window-dust cleaning for up to 1–30 seconds. Completed windows are saved; emergency stop ends further cleaning. The action is unsupported if the required API is missing.
Products & shelvesDelivers 1–3 regular furniture items as free boxes. Initialize the furniture page on the game computer first; your existing cart is preserved.
Products & shelvesBuys an unowned product license through its native card. Normal price and level requirements apply; the license page must be loaded.
Products & shelvesEnables or disables an already purchased license and updates the native product selection. Ownership is retained.
Store & storageTints existing floor materials for 1–30 seconds, preserving their textures. Expiry or emergency stop restores the original look. No permanent remodeling.
MoneySets the balance to $1–10,000 debt through the normal money flow. The game decides whether to show bankruptcy or a loan dialog. Requires a nonnegative starting balance; money loss remains. No save deletion or reset.
Player & cameraBuilds an original visible barred cage around the local player and restricts movement for 1–30 seconds. Looking, F7 and F10 remain usable. Requires grounded movement outside an interaction. Expiry, release or emergency stop restores movement; no teleport.
ControlsImmediately removes our active jail cage and releases movement still restricted by this action. Does not alter other effects.
Trigger directly — no additional settings.
Customers1–5 original 3D raccoons roam valid store paths for 1–30 seconds. Choose roaming, stealing, littering or both. Each animal can take at most three products and create three litter items; litter uses normal spawn points. Requires a walkable game area; theft needs reachable stocked shelves. Removed stock and created litter remain.
ControlsRemoves only our active raccoons and stops further mischief. Previously stolen stock and created litter are not undone.
Trigger directly — no additional settings.
Store & storageCreates 1–5 original fire spots for 1–30 seconds on walkable ground near the player. Choose visual only or stock loss: at most three reachable shelf products per fire, one every five seconds. Extinguishing or emergency stop ends further effects; removed stock remains.
ControlsExtinguishes only our active fire spots and stops further stock loss. Previously removed shelf products are not replaced.
Trigger directly — no additional settings.
Store & storageAn original disco ball, four moving colored lamps and floor spots for 1–30 seconds. Tempo: 20–120 BPM. No music track; existing store lighting is preserved. Expiry, Stop disco or emergency stop removes the show.
ControlsImmediately removes only our disco ball, colored lamps and floor spots. Normal store lighting remains unchanged.
Trigger directly — no additional settings.
Store & storage10–50 original colorful confetti pieces fall around the player for 1–30 seconds. No collisions, stock loss or save changes. Expiry or emergency stop clears them.
Products & shelvesDrops 1–10 real full or empty product boxes near the player from about two meters high. Pick a product or choose randomly from unlocked products. At most 100 existing boxes in total. Boxes remain; Clear boxes removes them separately.
Store & storageAn original visible vortex moves up to 16 loose physics boxes within eight meters for 1–30 seconds. Strength: 25–200%. Requires walkable ground and boxes. Emergency stop ends further forces; moved boxes remain. No building damage.
Store & storageRandomly picks a supported action without an active conflict: help offers $100 or confetti; mischief offers disco, visual-only fire or one roaming raccoon; mixed combines both pools. Timed effects last 1–30 seconds. No bankruptcy, stock loss, firing staff or license purchase.
ControlsEnds active timed effects. Money, products, staffing and upgrades are not undone.
Trigger directly — no additional settings.
The mod reports which actions your running game version supports. Availability also depends on the game state, including customers, products, staff and unlocked upgrades.
FROM GAME TO STREAM
Install the latest Windows version of AnimStream Studio, sign in and choose the scene for your supermarket stream.
Open Supermarket Simulator under Connections. Studio finds your Steam installation; choose the game folder manually if needed. Set up the mod with the built-in assistant.
Launch the game from Studio and load your single-player save. The first launch may take a few minutes to prepare the mod runtime.
Choose from the complete action catalog, set amounts, quantities or durations, and swap gifts in the familiar picker. Saving creates the rules and gift wall in your scene.
Check your selected actions with the test button. Connect your TikTok livestream and deliberately enable Live once the game and rules are ready.
From Studio 0.1.237, F7 opens the menu inside the game: 72 clipart cards, categories, search, action settings and gift rules. Use the mouse; Esc closes it. The gift wall stays in sync.
The game connection starts without live triggering enabled. Tests and real gifts can be enabled separately.
Stops triggering and clears active timed effects. Restart or enable again deliberately afterwards.
Timed effects expire; rules can be limited with cooldowns. Ended effects and expired commands are not replayed later.
Direct changes to money, stock, staff or upgrades may persist in the save. Clearing effects does not undo them.
Yes. Fire offers 1–5 spots, visual only or bounded stock loss, and an extinguish action. Disco adds an original ball, colored lamps and floor spots without a music track. There are also confetti, real falling product boxes, a vortex for loose boxes and a bounded mystery gift. Each has clipart, F7 settings and automatic gift wall entries. Update Studio and run mod setup again with the game closed for the new actions. Actual gameplay testing remains part of the beta.
Yes, from Studio 0.1.234 after updating the mod through setup: Send shoplifter calls 1–5 real shoplifters into the open store. Earthquake shakes the camera for 1–30 seconds and jolts up to 16 nearby loose boxes; strength 25–200%. It does not destroy buildings or remove shelf stock. Both actions include original cliparts, gift rules and automatic gift wall support. F10 stops active effects; moved boxes and already spawned shoplifters remain in the game. Actual gameplay verification remains part of the beta.
Give/remove XP, pause restockers or restrict tasks, clean floor/window dirt, deliver furniture, buy/toggle product licenses and temporarily tint the floor. All ten include original cliparts and automatic gift wall support. After updating Studio, close the game and update the mod through setup. Open the matching game-computer page once for furniture and license purchases; licenses cost normal in-game money. Actions with missing APIs are shown as unsupported individually. Actual gameplay testing remains part of the beta.
From AnimStream Studio 0.1.237: update Studio, close the game and update the installed mod using setup. Start the game, load a singleplayer save and press F7. The menu shows all 72 actions with cliparts, gift rules and connection status. Esc closes it; F10 is emergency stop. The gift wall is the stream display and syncs automatically as a separate widget.
Older builds disabled the button when the game reported a pause, which can happen when switching from the game to Studio. From Studio 0.1.233 you can enable actions during this pause. They only execute after gameplay resumes. Load a save, close the pause and check enabled gift rules and your TikTok connection. The F7 menu lets you check these inside the game.
Yes. AnimStream Studio, the mod, all 72 actions and cliparts, the gift picker and automatic gift walls are completely free and will stay free forever. No mod subscription or paid action packs. Your game copy and optional Store content are separate.
Setup, the game connection, gift rules and gift wall are integrated into AnimStream Studio. You need to own the game and have a Windows Steam installation.
Yes, in the current mod. Bankruptcy creates configurable debt through the native money flow. Jail temporarily restricts movement and has a release action. Raccoons can roam, steal, litter or do both. Each has art, F7 settings and a gift wall entry. After updating Studio, close the game and run mod setup again. Actual gameplay still needs beta feedback.
No. All 72 actions already have individual transparent artwork. The appropriate images are used in Studio and its automatic gift wall, and are available in the clipart picker too.
Saved simple gift → game action rules are projected into the gift wall bound to your scene. Labels and cliparts follow the rule; existing styling is preserved. Configure the display for complex flow graphs separately.
Load a single-player save first and check the connection status. Some actions require an open store, customers, boxes, suitable products or employees. After a game update, the mod may report individual actions as unsupported.
Close the game, select the correct Steam game folder and check the assistant’s error message. Existing third-party or differing mod files are not overwritten. Share the message and game version on Discord; don’t blindly remove existing mods.
Yes. GTA 5 can also generate and maintain a gift wall from its simple gift rules. Each game connection and its requirements remain separate.
Choose your actions. Swap the gifts. Everything belongs in the gift wall — and that’s generated automatically.
100% free, forever · Mod, actions, cliparts & gift wall
Independent community mod by AnimStream. Not affiliated with the developer or publisher of Supermarket Simulator. Supermarket Simulator and TikTok are trademarks of their respective owners.