1.0.2 · 28.10.2026
# Trolltastrophe 1.0.2
## Changes
- Gift streaks always count: every action with a strength level (red gate, reversed, drunk, upside down, lights out,
turbo, giant, galaxy colossus, zombie bus, apocalypse, minigun rush) is now stackable on `stufe` (max widened from
6 to 100). Studio merges a streak into one action instead of dropping gifts during a rule cooldown; giant, colossus,
bus and red gate then come once per gift of the streak (at most 5), the others use the summed strength (capped).
- Bomb streaks fall in salvos (up to 4 at once, up to 12 armed): Rose ×30 is down in a few seconds instead of ~12 s.
- Leaderboard after every round: the top list (with profile pictures and the own row) appears large on every
"level cleared" and every defeat card; the own rank is shown next to the level in the HUD ("RANK #n").
- New setting in the pause menu: "LEADERBOARD: ON/OFF" (default on). Off: no score is submitted and no list or rank
is shown.
- Gift Wall sorted by the chosen preset (`giftWall.sort: "preset"`; 1.0.0 shipped `"manifest"`, same order).
## From 1.0.0
- First release: a TikTok-LIVE crowd shooter. The streamer only moves the mouse left and right (charge the gates or
fight the zombie horde), every level ends with a giant final boss, and the viewers' gifts troll or help the
streamer through Studio's gift rules.
- 20 hand-made levels, then endless levels (21, 22, …): each one a remix of a hand-made level with mirrored sides,
other enemies and bosses, modifiers (turbo horde, red gates ×2, payday XXL, giant parade, armored horde) and ever
stronger final bosses; a milestone every 10 levels. German and English.
- 16 actions. Trolls: ZOMBIE HORDE, BOMBS, RED GATE, REVERSED, DRUNK, UPSIDE DOWN, LIGHTS OUT, TURBO SPEED, GIANT,
GALAXY COLOSSUS, ZOMBIE BUS, APOCALYPSE. Help: REINFORCEMENTS, AIRSTRIKE, MINIGUN RUSH, RESCUE. Spawn-like actions
are stackable (`count`); all parameters are bounded.
- Three presets by coin value (small budget, medium, big gifts), default gift rules for older Studios and a Gift
Wall layout. The game shows no gift UI of its own; a feed shows which viewer triggered what with which gift.
- Lobby with automatic start, pause menu on Esc (controls, language, music and effects volume, mute), global
leaderboard "Highest level" with the own rank and profile pictures, portrait window, F11 borderless fullscreen,
F7 unbound, mouse cursor hidden while a level runs.
- No raw events (`events` is empty). No network access besides Studio's loopback connection and the SDK's
leaderboard pictures, nothing else is downloaded at runtime; saves and settings are written only to `user://`.
## Platforms
- Windows x64: one `Game.exe` with the PCK embedded, no console wrapper, no extra DLLs.
- macOS universal (x86_64 + arm64), ad-hoc signed, not notarized: `Trolltastrophe.app`.
## Bundled helper executables
No bundled helper executables.